A Mesa 3D Graphics Library developer has implemented support for CPU-based ray-tracing in Vulkan. In early testing of the driver in Quake II RTX only 1FPS performance was achieved, but it’s a start.
A Mesa 3D Graphics Library developer has implemented support for CPU-based ray-tracing in Vulkan. In early testing of the driver in Quake II RTX only 1FPS performance was achieved, but it’s a start.